And this time, prettier than ever!
Please welcome Metal Gear Solid V - The Phantom Pain!
Likes it's every predecessor since Metal Gear Solid 2: Sons of Liberty, Konami once again push the current available technology to the limit. Who can forget the stunning graphic of Metal Gear Ray on PS2 early days. It's not for several couple years until that level of graphic can be finally surpassed. And Konami answer that with MGS3: Snake Eater. When PS3 come out, I was surprised how beautiful MGS4: Guns of The Patriot is. It's graphic still impressed me when I finally able to play it for the first time last year (no budget to play it early). This is the proof that Konami and Hideo Kojima will never disappoint us with Metal Gear Solid, at least on art, story, and innovation department. And that's the expectation we have for MGS V.
We already heard about MGS: Ground Zeroes. What happen to that? Nothing. Nothing bad happen to it. Ground Zeroes will still released and MGS V will follow probably a year or two later. Using their brand new FOX Engine, the team behind MGS V able to deliver the most stunning graphic video games history ever seen yet. If that's how the final game will be, then I will not exaggerating when I said it is, "The most realistic looking video game" to date.
I will warn you, this is the only screenshot taken from Cinematic (ie. cutscene/movie) |
MGS V will have bunch of new feature. One that has the most impact to gaming experience and the game overall will be the open world environment. Yup, Metal Gear Solid goes open world baby! With open world, the games will not be divided into several area like before. They probably have different open world map from the trailer that I've seen, but each is huge. We're talking Red Dead Redemption Huge here people.
Adding to the illusion of reality, MGS V will feature real time weather which I understand as unscripted change of weather. The demo shows Snake get attacked by a sudden sandstorm, which is common in desert area. They also boast realistic passage of time. the demo shows Day and Night cycle, but how realistic this will be is not yet clear. They could mean that day-night cycle is enough or they could take it another level with "Real World Time = Game Time" system. That's maybe too much, but we'll see.
Look at that ass! Err, I mean Grass! |
We used to destroy and captured these on MGS: PW. Now's the time to ride it! |
Crawling is Snake's signature move. Or maybe 'slithering'? |
This AK is for you, bro. Take it I say. |
Ah, remember my warning before? I will remind you again, on this post, the only screenshot taken from a cutscene is the one on the most top. Others are taken from gameplay. Surprised at how pretty it is? That's probably because of the lighting technique they implement on Fox Engine. Lighting is the most important thing that define how a 3D object will looks like. Watch the beauty of it on the demo below.
Trailer courtesy of IGN.
Ah, bad news for this MGS. No David Hayter, I repeat, No DAVID HAYTER. Sadly, this is true and was confirmed. Good bye David Hayter. For us, there will be no better voice actor for Snake other than you. The new Voice Actor for Snake will be Kiefer Sutherland who is best known as Jack Bauer from '24' TV series. I hope he can capture that voice that make Snake... Snake.
Don't forget to check my other posts about E3 games here!
This is Benz reporting, see you on the next post!!
AAAAAANNNNNNNNNDDDDDD CUT!!!!!!
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